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Crash Bandicoot N. Sane Trilogy has a June release date

  • February 18, 2017
  • Technology

What has changed from the original games in the environment art?

This is a great question and something that we’ve been working pretty hard on. The addition of real-time lighting in a PBR (Physically Based Rendering) engine, along with an increase in texture size, can sometimes make our environments look different than the originals.

Generally, while we strive to recreate each level so it looks and feels like the original, we also want to make sure that environments are fun, colorful, and read well in the fast-paced action with the addition of the new technology we are using.

Article source: https://www.technobuffalo.com/2017/02/17/crash-bandicoot-n-sane-trilogy-release-date/

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