One particularly interesting trick the studio involved filling up the entire CD the game came on. The game didn’t fill up the entire disc, but a single file, a huge chunk of random gibberish, was put on the disc. This large file was around the center of the disc, thus pushing the game data out closer to the outer rim of the disc where data would load faster. CD drives were incredibly slow back then, so every advantage counted. It’s a hacky way to speed up loading time, but it works and it’s pretty dang cool.
Technical secrets aren’t all the Bandicoot holds, though. Check out the video for a bunch of swear words the team put into the game, as well as a list of weird, inexplicable changes Japanese executives requested for the game, such as changing music on one level because it was “too nostalgic.†Okay. The Bandicoot was almost another animal altogether, save for some extreme measures by the studio.
The not-wombat is finally getting his re-release when Crash Bandicoot N. Sane Trilogy hits PlayStation 4 on June 30, 2017.
Article source: https://www.technobuffalo.com/2017/03/19/crash-bandicoot-was-a-technical-marvel-when-it-came-out/