So yeah, maybe Iâ€™m blinded byÂ Super Mario Odyssey overtaking every remaining inch of my limited gaming time, but I donâ€™t think there is much question that the first half of 2017 trounced all over the second half. When put next to the likes ofÂ Nier, Nioh, Persona, Horizon Zero Dawn, Persona, Legend of Zelda,Â the holiday season simply didnâ€™t have a chance.
From what I can tell, Nintendo carried the solid stream of releases throughout the year, but the problem resides in Sony and Microsoft, both of whom focused more on fancy new pieces of hardware than securing games to make the upgrade worth it. As the year dragged on, loot crates, micro-transactions, online bullying, and the usual host of issues that come attached to modern gaming returned to the forefront stronger than ever.
Given the beating that AAA releases took this year, I feel that 2017 could be a watershed year in gaming in which the power truly switches from blockbuster games to â€œgames as a serviceâ€ trends, and eSports and competitive games are likely to benefit from that the most. The unholy mammoth that gaming has become canâ€™t survive if we stack the holiday months with disappointments, and Iâ€™m left wondering if thatâ€™s a good or a bad thing.
AAA has to lean onÂ The Last of Us 2,Â Red Dead Redemption 2, andÂ God of WarÂ to get back on track. Sorry Microsoft, but I donâ€™t have much faith inÂ Crackdown 3 cutting it.
My displeasure with the overexposure of gaming hit critical mass a long time ago, and maybe developers downscaling and getting back to their roots is something the industry needs. Again, itâ€™s working wonders for Nintendo, and that positive atmosphere of â€œgames firstâ€ in the first half of 2017 helped games likeÂ Nioh become million sellers.
Article source: https://www.technobuffalo.com/2017/12/31/was-2017-the-most-front-heavy-video-game-year-of-all-time/