State of Decay 2 will have 3 big maps at launch

State of Decay

Undead Labs’ post says the decision was made to use three maps instead of just one because it makes it feel like you’re “moving from one small town to another,” creating a “tremendous sense of immersion.”

Interestingly, the team also feels that the separate maps make the world feel bigger than if they were just stitched together.

“You know how on one map (even one three times the size of the original game’s), the longer you play, the more you start feeling deja vu with every mission? That’s less of an issue with separate maps,” the post says.

And having separate maps, as you might guess, makes it easier to expand the game, the team says – you don’t have to explain why a whole chunk of a map wasn’t there before.

The original State of Decay was a janky, technically weird game, but it had some charm to it and did things other zombie games couldn’t, and I’m interested to see where the sequel goes when it hits Xbox One and PC sometime later this year. We’ll know more at E3 2017.

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