State of Decay
Undead Labsâ€™ post says the decision was made to use three maps instead of just one because it makes it feel like youâ€™re â€œmoving from one small town to another,â€ creating a â€œtremendous sense of immersion.â€
Interestingly, the team also feels that the separate maps make the world feel bigger than if they were just stitched together.
â€œYou know how on one map (even one three times the size of the original gameâ€™s), the longer you play, the more you start feeling deja vu with every mission? Thatâ€™s less of an issue with separate maps,â€ the post says.
And having separate maps, as you might guess, makes it easier to expand the game, the team says â€“ you donâ€™t have to explain why a whole chunk of a map wasnâ€™t there before.
The original State of Decay was a janky, technically weird game, but it had some charm to it and did things other zombie games couldnâ€™t, and Iâ€™m interested to see where the sequel goes when it hits Xbox One and PC sometime later this year. Weâ€™ll know more at E3 2017.
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