Host Liam Robertson recently dug into the long lost Sonic the Hedgehog Extreme prototype and the fascinating history behind it in the latest episode of Unseen64.
Apparently, this â€œHoly Grailâ€ of Sonic games entered development withoutÂ SEGAâ€™s knowledge or consent. AÂ company calledÂ Vision Scape Interactive ripped assets from existing games and slapped them to its own skateboarding mechanics used in previous games. The idea was to pitch the prototype to SEGA as a full PlayStation 2, Xbox, and GameCube release, but SEGA ultimately passed on the project.
Only one copy ofÂ Sonic the Hedgehog Extreme is known to be in existence, and it was this build which provided the footage for the episode.
The game never made it beyond the prototype stages, but it clearly provided inspiration for the gameÂ Sonic Riders, which Sonic the Hedgehog racing game that came out shortly after this pitch failed to impress SEGA. The video points out that the game is much more open-worldÂ and less competitive thanÂ Sonic Riders, but nevertheless, the comparison hasnâ€™t fallen short on fans.
Something has always irked me aboutÂ Sonic the Hedgehog games that involve vehicles of any kind. I mean, isnâ€™t Sonic supposed to be faster than go-karts and hoverboards? He can even run across the surface of water if heâ€™s going fast enough, something we all know simple hoverboards are not even capable of nowadays.
Unless you got power!