Mega Man 7 suffered a similar fate as Mega Man 8 upon release. While it had yet to compete with the full potential of 3D video games, it still had the much “coolerâ€Â Mega Man X games to compete with. Because of this, some saw it as outdated at the time, limited in its gameplay because classic Mega Man’s moveset was somewhat sparse in the face of the nimble and agile X. I mean, X could dash and climb walls!
Mega Man? Well, he could still slide like he had done since Mega Man 3.
Retrospect is also somewhat mixed on this one. Because of how large Mega Man’s sprite rendered in this game, some see its platforming as imprecise and stiff when played next to the classic series as well.
Myself? I adore this game. As a kid I did, and now that the badass ‘tude and dark sci-fi of the ’90s are no longer the defining movement in our pop-culture, we can better appreciate stories that are funny, charming, and innocent all over again. Mega Man 7 doesn’t play as well as Mega Man X (nor do I like it as much), but it alone is unique in its presentation with the series. No other games employ the same sprites or art style. For that reason, I’ll always choose it over Mega Man X2 and Mega Man X3.
As for the imprecise platforming, this is a legit argument, but the size of Mega Man also allows him to be more expressive in his face. I would argue that this game has more personality than any other game in the series, as perfectly summed up in this opening cutscene.
https://www.youtube.com/watch?v=yn5av3NFtpU
For what it lacks in originality and cutting edge platforming, Capcom tapped into the powers of the Super Nintendo to make a cute Mega Man game that sells itself more on charm than brutal platforming. The rest of the series already tough enough, so that’s a trade I’m more than happy to make.
Article source: https://www.technobuffalo.com/2017/07/16/ranking-the-mega-man-games-in-mega-man-legacy-collection-2/