The single player Star Wars game from EA has undergone a tumultuous development phase which has spanned for over a thousand generations. Originally, it was revealed in 2012 as a “next-genâ€Â Star Wars game called Star Wars 1313, and it focused on the darker, smuggler’s side of the Star Wars universe. This version of the game ceased development when Disney acquired Star Wars back in 2013.
Shortly after that, we learned that the title was originally supposed to be a Boba Fett game, as seen in the concept art in the gallery. EA took the opportunity from the leak to confirm that it was still working on a single-player experience in the Star Wars universe and that it had tapped Visceral Games to do it.
The rest is history… Hennig came aboard in 2015, Visceral went under in 2017, EA Vancouver picked up the title to make it an open-world game, and the gaming world feels like it’s being slowly digested over 1,000 years.
Those are the breaks, I guess. EA determined single-player, linear games aren’t popular enough anymore… unless you’re titled Super Mario Odyssey, God of War, The Last of Us 2, etc. and I guess there’s always room in the world for another unfocused, open-world sandbox experience. But hey, it’s Star Wars, so it will sell. Am I right?
Article source: https://www.technobuffalo.com/2018/07/03/ea-amy-hennig-star-wars/