The demo starts out in the home of one of the main characters. The setting is filled with movie posters, VHS tapes, and teased hair. Walking through the house shows how much attention to detail there is. Each new area is littered with items to interact with.
Crossing Souls is story driven, but not just with dialogue. There are loads of items to interact with and collect, including Easter eggs and passing references to older influences. You’ll even find quick nods to more recent games and movies (like the Hyper Light Drifter arcade game in the trailer).
Each party member is important and has unique abilities that aid in solving puzzles and navigating the game world. While the guys at Fourattic told me the party isn’t always together, you won’t be able to get away with sticking to a single character for the entire game.
You can swap between the group members on the fly, which was helpful in the couple of fights shown off in the demo. Some of the characters have very powerful melee attacks but run out of energy quickly. Others can hit enemies from a distance but take longer to whittle down the opponent’s health.
Additionally, the townsfolk will offer up different dialogue depending on which character is active.
By the time I was done, my face was sore from the big cheesy grin I’d maintained while playing the demo. Fourattic wants to make a game that sticks with long after you finish it. Considering how the short playthrough at PAX felt, I’m curiously optimistic.
Crossing Souls is scheduled to release later this Spring for PC, Mac, Linux PS4.
Article source: https://www.technobuffalo.com/2017/03/17/crossing-souls-hands-on-preview/