With the whole map open, there’ll be a lot to do, and my recommendation is to switch things up. Don’t try to stop all the crimes in New York all at once, but don’t skip them all, either. Don’t try to take down all the enemy bases one after another.
While Spider-Man isn’t without its drama, the very nature of who Spider-Man is makes exploration feel in-character. He’s a curious, smart, easily-distracted, and perpetually-late person. It makes sense that Peter Parker would want to pick up one of his old backpacks if he’s knows he’s close, or take a selfie at the Wakandan Embassy to celebrate taking down one of Wilson Fisk’s money-laundering operations.
Ask yourself, “What Would Spider-Man Do?†– and then do it. taking activities on as they come at you feels natural and keeps the activities from feeling too similar. And those random crimes? You get credit for each one of those, so they’re worth the minute-or-so it takes to stop them.

In general, avoid fast travel in Spider-Man. Swinging is just too much fun, and while getting across the map is hardly instantaneous, it doesn’t take very long.
With that said, use fast travel once or twice just to see the way people react to their friendly neighborhood Spider-Man scrolling through his phone on the subway. It’s genuinely funny.
You’re Spider-Man – you have gadgets. You have so many gadgets. Unlock them and use them early and often. The Impact Web is a great way to glue a small mob to a wall, while a web grenade will put a short pause on the whole fight so that you can concentrate on the tough guys.
The same goes for the suit powers and mods you’ll unlock. As you unlock each suit, most of the suits have powers associated with them. What Insomniac did here, though, is untether the suit power from the suit. Unlocking the suit unlocks the power, but you don’t have to use the suit to use the power. So, read through the different powers and pick the one that suits you. Spider-Punk’s power, which involves him wailing really hard on a jet-red guitar to blow enemies back from him, which can give you some nice breathing room in a tough fight. The first suit you unlock generates Focus, which lets you heal and pull off one-shot Finishers, much faster than you do normally, which can let you heal when you’re down in the red or put a quick stop to a fight.
Suit mods let you apply modifiers like damage resistance and slow down to your suit. There are a bunch of different modifiers, and you get room for three of them. If you’re dying a lot, you could put on the mods that amp up melee and projectile resistance. If you’re looking for a challenge you could put on mods that give you bonuses for narrow dodges. Change them up and try out any that look interesting.
Article source: https://www.technobuffalo.com/2018/09/07/spider-man-starter-tips/