Each stage opens up in a close perspective on you, a tiny hole in the ground. Youâ€™ll move the hole about, dropping bits of the environment into yourself in order to grow. This is where the â€œlikeÂ Katamari Damacyâ€ part comes into play. As you drop more objects into the hole, the hole gets bigger. You guessed it, this allows you to drop even bigger objects in the hole.
Thereâ€™s this whole puzzle-solving aspect at work, though. At one point, I swallowed a massive brick stove. My hole began to glow with heat (stop laughing). That heat worked wonders below a hot air balloon that I pushed up into the sky. Right! Physics!
Thereâ€™s a story at work in between all the puzzling and object swallowing, though the demo was too short to really learn much beyond how charming it is. This is like a physics toy, perhaps, thatâ€™s best enjoyed by those who donâ€™t mind more whimsical games.
Thatâ€™s me, though. I like when games drop odd experiences on top of me that I canâ€™t find anywhere else.Â Donut CountyÂ will likely be the most unique game I played at PAX this year, and thatâ€™s exciting.
The gameâ€™s slated to release sometime in 2017, so stay tuned.
Article source: https://www.technobuffalo.com/2017/03/12/donut-county-hands-on-preview/