A new interview over on Gamasutra with former Nintendo planner Motoi Okamoto is full of interesting tidbits, but one surreal note sticks out above the rest. Crunch time is considered a fact by many in game development, but it’s hard to imagine Shigeru Miyamoto, who the gaming community views as some sort of whimsical uncle/wizard, telling employees to stay overnight and work, but it seems that’s exactly what happens or, at least, happened at one point. And he even had a whimsical name for it.
Okamoto left in 2008, so things could be different, but he offered up a story from the Super Mario 64 DS development period.
“In those days, Miyamoto would come to us at 11 p.m., after he finished all of his board-member work,†Okamoto explained. Miyamoto would say “It’s Mario time.â€
Article source: https://www.technobuffalo.com/2017/04/06/nintendos-miyamoto-called-crunch-time-mario-time/