Even though games on the Wii, Wii U and Nintendo 3DS lacked achievements, two of Nintendo’s latest efforts have them.
First, Fire Emblem Heroes. The game launched last week on iOS and Android. Both versions have achievements. On Android, the achievements are tied to Google Play. On iOS, according to our own Sean Aune, achievements are tied to Game Center.
You can see what they look like in the image we have here. The bad news is that these are the super basic achievements that are earned by simply playing the game, not by doing anything special. The good news? Nintendo and Intelligent Systems actually added them.
Achievements are actually a requirement for Google Play games. Here, by way of Google’s developer guides, is the official word:
Minimum achievements
A game must have at least five achievements before it can be published. You can test with fewer than five achievements, but you need at least five achievements created before you publish your game.
Thanks to that requirement, it looks like Super Mario Run will have achievements when it launches for Android in March.
Achievements, based on my research, aren’t required for iOS games, but they are highly recommended. Apple gets it, quite honestly.
Achievements are a great way to track what a player has done in your game and to give the player more incentive to keep playing your game.
Nintendo had to comply with this achievement idea, regardless of their corporate preferences, in order to go mobile. That could give some flexibility regarding the reward system.
But it doesn’t stop there…
Article source: https://www.technobuffalo.com/2017/02/07/nintendo-switch-achievements-editorial/