When matches get underway, the attacking team is required to navigate a maze of corridors and rooms that ultimately lead to where the defending team is camped. When the action gets underway, you begin to see all of Firewall: Zero Hour’s components beautifully come together.
You need communication, quick reflexes, tactical awareness, and all the other necessary skills of a competitive shooter. The difference here is Sony’s VR, which adds an entirely new level of immersion you can’t get from something like Rainbow Six Siege. It really does feel much different from a typical consoler shooter.
The game supports the PS4’s standard DualShock 4, but is best experienced using the PSVR’s Aim controller. It makes aiming easy and intuitive, adding to the feeling of immersion. I really thought the controller would be complicated, but it was incredibly easy to pickup and use.
Matches in Firewall: Zero Hour are fast-paced and unfold in exciting ways, regardless if you’re attacking or defending. Unfortunately, only one map was available to test, but more are expected when the PSVR exclusive launches later this year.
I’ve been ambivalent toward VR titles because they’re like lightning strikes: they provide a brief moment of excitement before they’re over. Firewall: Zero Hour feels like that rare title that will be endlessly replayable. Players will be able to upgrade characters, weapons, and equipment, too.
Firewall: Zero Hour is tentatively slated to come out later this year.
Article source: https://www.technobuffalo.com/2018/05/25/firewall-zero-hour-psvr-hands-on/