Maybe not so much in the first game, but in Mass Effect 2, the crew members’ loyalty missions often eclipsed the main story. Without these, as well as a few missions which helped flesh out the universe’s lore, the overall experience would be much more shallow. These side missions dove into characters’ motivations, back stories, and, of course, their general personalities.
They were about as tied into the main game as they possibly could be.
On the flip side, I still feel like Dragon Age: Inquisition was like diet-BioWare. I am not a fan of the direction the fantasy franchise took because it ultimately submitted to a more Borderlands-esque formula, grinding away at pointless and tedious quests for nothing more than experience points. That seemed a bit light from the company who brought you likes of Baldur’s Gate or even Dragon Age: Origins barely a decade earlier.
Knowing that BioWare acknowledges these criticisms and is turning to a game that did modern day RPGs more properly is a huge weight off my shoulders. I’m hoping that the difference pays off when Mass Effect Andromeda launches on March 21 for the PC, PlayStation 4, and Xbox One.
Article source: https://www.technobuffalo.com/2017/02/13/mass-effect-andromeda-takes-more-inspiration-from-the-witcher-than-dragon-age-inquisition/