While playing Corpse Party at 1AM in the pitch black provides a surprising amount of frights, I struggle to call it a good adventure game. With all the revisions and budgetary gains that these loyal remakes have, at its heart, it’s still a game designed by an amateur with one of gaming’s simplest pieces of game-making software.
That 16-bit influence shines on a bit too heavily, because even in the cramped, haunted school, certain points in the story will lead to a lot of mindless wandering. Searching shelves for invisible items that might be there, scouring the hallways for an object that might have randomly appeared in an unrelated spot, and searching to complete objectives that aren’t always clear.
Corpse Party keeps up its end of the bargain with the frights, but your patience might be tested at a few points while uncovering them.
And the modernity of this port too must also be called into question. In 2016, we want to be able to get back to the game as quickly as possible if we fail. However, Corpse Party lacks the ability to skip cutscenes! If you get a Wrong End, you’ll be forced to suffer through walls of text and squeaky Japanese voice acting for a second and possibly third time!
There’s also not that much to it on a basic level. Characters walk around, pick up an item here and there, and use it to start a cutscene. Puzzles are kept to a bare minimum, combat boils down to tricking the AI to walk into a wall and trapping it there while you safely walk by. The decisions between Wrong End don’t come as the result of your skill. You’re most likely going to get a Wrong End because you forgot to pick up an unknown key from a desk and forgot to enter an unrelated room before enacting an entirely separate cutscene.
You see what I’m getting at? It’s not the best adventure game in the world, and if you play it as such, you’re going to be a little disappointed.
At this point, I think Corpse Party can be mostly forgiven for its shortcomings. It’s not a very well designed game, but when it comes to telling a story, creating a setting, and dropping likable characters into its drama, it’s really solid. Mysteries spring from every corner, paranoia and fear lie within each face you bump into, and all of the characters have a surprisingly decent backstory.
Plus, each chapter can be beaten in about an hour, so it’s not like the game requires that much of a commitment.
Sadly, the most joy to get out of the game, aside from the following the story path, comes from purposefully killing off these characters or finding ways to make them suffer. It’s like Roger Wilco from the Space Quest games, only instead of being humorously friend by alien lasers or eaten by disgusting space spiders, in Corpse Party a trio of ghosts force a girl to swallow a pair of scissors that tear apart her insides.
Are we having fun now?
Extra content can be unlocked for more story, and the main reason to go back for more is to collect all the ID tags of dead junior high school kids…
And I also recommend Corpse Party for those interested in its history. It’s a title where the reputation is simply too large for the game anymore, but for those who love Japanese video games, especially indie games, it’s become required playing at this point. If that’s your motivation, though, I think the original version would be the most authentic experience.
This Nintendo 3DS port is good, but the best I can say about it is that it turned me on to looking for the real, original, free game.
Disclaimer: We were provided a copy of Corpse Party for the Nintendo 3DS by XSEED, and we played four hours of the campaign before writing this review.
Article source: http://www.technobuffalo.com/reviews/corpse-party-review-16-bit-macabre-classic-comes-to-the-3ds/